headshot

Aidan Kamp

Game Developer | Web Developer

Rochester Institute of Technology

About Me

Hi, I'm Aidan, a Game Design and Development B.S. graduate at Rochester Institute of Technology. I have a pretty strong foundation in programming and systems-driven design, and I'd say I'm a jack-of-all-trades developer—I'm comfortable working across both technical and creative domains and can step into whatever role a team needs.

Through my coursework and personal projects, I've built up solid skills in web development and full-stack engineering, which have become a major focus alongside game development. I pick up new tools and frameworks fairly quickly, and I try to embrace modern workflows, including AI-assisted development, to prototype faster, solve problems efficiently, and iterate with intention.

While I'm passionate about building games, my broader goal is to grow as a versatile software developer by working on real-world projects that challenge me both technically and creatively. Outside of development, I enjoy rock climbing, pickleball, cooking, and esports.

Experience

Work Experience

Co-op - Lead Programmer

MAGIC Maker Program

August 2024 - December 2025

Co-founded an indie studio developing a zero-gravity horror game (ENTROPY) in Unity 6 (C#). Acted as team lead managing two programmers using agile workflow. Focused on movement mechanics, narrative scripting, audio implementation, and enemy AI. Presented regular progress reports to industry professionals.

Game Developer - Contract

IGNITE College and Career Consulting

March 2025 - August 2025

Designed and developed a web-playable interactive board game to help young adults explore career paths. Led end-to-end development independently, including planning, prototyping, iterative design, programming, visual asset integration, and sound effects implementation. Demonstrated strong self-management and full-stack project ownership.

Co-op - Lead Level Designer, Developer

Changeling VR

January 2024 - May 2024

Led design and development team for a puzzle-platforming level in a VR narrative mystery game in Unreal Engine 4. Created and utilized custom shaders, level sequencers, materials, static meshes, and Unreal blueprints. Worked in agile development cycle with daily standups and biweekly playtests.

Education

Rochester Institute of Technology (RIT)

Bachelor of Science, Game Design and Development

August 2020 - May 2025

GPA: 3.54

Skills

Programming Languages

  • C#
  • C++
  • JavaScript
  • HTML/CSS

Game Development

  • Unity
  • Unreal Engine
  • MonoGame
  • Blueprints

Web & Full-Stack

  • React
  • Node.js
  • MongoDB
  • PixiJS
  • REST APIs

Tools & Methodologies

  • Git
  • Agile Workflow
  • API Integration
  • Maya
  • Paint Tool SAI

Projects

ENTROPY

ENTROPY

Ignite Your Purpose

Ignite Your Purpose

ChangelingVR

ChangelingVR

Lilypad Audio Visualizer

Lilypad Audio Visualizer

Tower Defense

You: Tower(less) Defense

Frenemies

Frenemies

Go Battle Log

Go Battle Log

Recoil

Recoil

© 2026 by Aidan Kamp